And one of them inspired me to make this journal. Just something fun to do and different from Pokemon and my creatures I made up. (seen on my Furaffinity brats817) The dream was about if a TurboTime 2 came out and was plugged into Litwak's arcade in Wreck-It Ralph.
TurboTime 2 would be a sequel to TurboTime. The game is in 3-D and is in third person view and camera follows behind a racer like Sugar Rush. The game cabinet is like any arcade race game, with steering wheel, feet pedals, powerup buttons, etc. Unlike TurboTime, hazards like traffic cones and oil puddles don't show up on the track, there are powerups instead, like Sugar Rush, but these powers can be upgraded by picking up the same powerup again. However, natural hazards like cliffs, water, sand, ice, etc. still are present depending on where you race. Also, Turbo, the main racer with the highest stats, isn't the only playable racer. Like Sugar Rush, they have a random roster to determine what racers will be playable on a certain day. 9 playable racers each day. TurboTime 2 has 18 characters total which means half of the racers are playable each day. To fit the TurboTime theme however, characters are basically a 3-D version of the 8 bit Turbo and the Turbo Twins from the original game. For example, Turbo and the other racers will appear just like the first Turbo did when he was in Sugar Rush after his King Candy disguise faded. This, along with the fact it's a sequel, is meant to make Turbo the same Turbo from before as well as the twins, but since it's a game, this Turbo and the twins have no memory of the Turbo and twins from the first game, since even though they're the same character to players, to video game characters, they're just duplicates of each other. The only differences with the racers in this game are that the other racers wear different colors, and female racers will have a feminine design, but will still fit the body size of the other racers. Only Turbo and the twins are the same as they were the only racers in the first game. The tracks are differently shaped and have different themes. Racing occurs around the world and not just on regular racetracks, even on highways closed for racing.
As far as game codings go, characters have the same voice actor (unless the voice actor dies and they need a new one) and somewhat similar personality to duplicate characters, such as another Ralph from another Fix-It Felix Jr. arcade game as they're meant to be the same character to game players. As far as force of will and decision making is concerned however, it varies. For example, though TurboTime 2 Turbo still has the same appearance, voice, and cocky attention seeking personality as the villain Turbo, this Turbo has a heart and doesn't take his selfishness far enough to commit villainous acts. Doesn't mean he's a very friendly character though. He doesn't agree with taking over other games and ruining lives such as what happened with Vanellope in Sugar Rush. In fact, he is appalled when he is told of the villainous acts Turbo had done in the past and the meaning of the phrase "going Turbo". In fact, Turbo considers what evil past Turbo has done as a cowardly way of getting attention, crashing Roadblasters, ruining lives of others (Vanellope) and disguising himself in a King Candy look so he wouldn't be caught. The new Turbo still uses mean ways to get attention but not to the extent of "going Turbo" or putting others in danger. Turbo isn't liked because of his "me, myself, and I" behavior but can be nice if he wants to be, and further still, some game characters despise him simply because of what the villainous Turbo has done in the past and the fact he looks like an identical twin. This makes Turbo bitter about his duplicate past self because Turbo loves attention and being hated by some deprives him of attention. At least he gets attention from arcade gamers. Turbo still retains the famous catchphrase "Turbo-tastic!"
Powerups can be upgraded once by picking up the same powerup again off the track. You can hold up to three powerups at one time. Picking up another will overwrite a random one you already carry. Pushing powerup button 1 uses the powerup in the topmost slot. Button 2 uses the middle slot, and button 3 uses the bottom slot. Powerups that leave hazards disappear off the track after some time. Powerup pickups appear on the track in rows of 5 and regenerate into different powerups after some time.
TurboTime 2 powerups:
Turbo Burst: Gains a temporary burst of speed. When upgraded, by picking up another Turbo Burst, it lasts longer and the boost is stronger. If on the last lap, it's good to use to race to first place if in second or third place, if the racers are close enough ahead. Note there are also speed boost pads on the track as well and have the same effect as a non-upgraded Turbo Burst.
Oil puddle: When used, this powerup spins racers out of control, no matter what their traction stat is. Upgrading makes the oil puddle larger and increases the spinout severity. Dropping it when a racer is behind you is a good way to stop them from trying to pass you.
Water puddle: This powerup drops water puddles on the track, slowing racers down. Beware, racers next to one who hits a puddle will get splashed and slow down as well. Upgrading will make the puddle larger, splash farther, and slow racers longer. Dropping the puddle when a racer is right behind you is a good way to stop them from trying to pass you.
Traffic cone: This powerup drops a traffic cone and racers who hit it can't steer for a few seconds because the cone jams into the front tires. Upgrading drops three cones and increases the effect. Use this if a racer is behind you to stop them from passing.
Smokeout: This spews smoke out of the exhaust. Racers who hit it are covered in smoke and temporarily blinded. Player racers have smoke appear on the screen temporarily, blinding them and making it hard to see the track. Upgrading makes the smoke exhaust spew out longer, farther, and increases the effect.
Missle: Fires a missle to hit the racer up ahead. Upgrading makes a homing missle, but take care, as it can't make sharp turns and can be outmaneuvered at the last second. The effect of the crash caused by the missle also increases.
Tire stack: Drops a stack of tires, that if hit, slows the racer down and also spreads tires on the road and racers who hit them spin out, making it especially dangerous to racers who are behind the one who hits it. Upgrading makes a bigger tire stack and increases the effect. Drop when a racer is right behind you to slow them and also put other racers behind you in danger.
Catapult bomb: Tosses a bomb up ahead in an arc. If it hits a racer ahead, it blows up. If it misses, it stays until a racer hits it or it blows on its own after some time. Don't hit your own bomb!!! Upgrading makes the bomb fly farther and the effect last longer.
Invincibility: The rarest powerup. Grants invincibility for a short period, preventing effects of powerups, slight speed increase, immune to slipping on slippery surfaces, and also spinning out any racer you touch. The only threat is falling off a cliff, and you'll still have to be put back on track. Upgrading increases duration.
?: Grants a random powerup.
More info later.